About the
ProjectAAA Tools Development
I worked on several substantial AAA titles as a lead tools programmer and also doubled as a technical producer on the last title.
My duties included creating a full tools pipeline with bespoke standalone applications, custom plug-ins/scripts for off the shelf toolsets, asset management frontends and libraries for Perforce, web/network based solutions for custom CMS and team wide installation frameworks. I also managed a set of tools developers and provided a technical production role for the wider game.
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CompanySony
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Year2006
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RoleSenior Tools Programmer