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About the
Project

AAA Tools Development

I worked on several substantial AAA titles as a lead tools programmer and also doubled as a technical producer on the last title.

My duties included creating a full tools pipeline with bespoke standalone applications, custom plug-ins/scripts for off the shelf toolsets, asset management frontends and libraries for Perforce, web/network based solutions for custom CMS and team wide installation frameworks. I also managed a set of tools developers and provided a technical production role for the wider game.

  • Company
    Sony
  • Year
    2006
  • Role
    Senior Tools Programmer