AAA Tools Development
I worked on several substantial AAA titles as a lead tools programmer and also doubled as a technical producer on the last title.
My duties included creating a full tools pipeline with bespoke standalone applications, custom plug-ins/scripts for off the shelf toolsets, asset management frontends and libraries for Perforce, web/network based solutions for custom CMS and team wide installation frameworks. I also managed a set of tools developers and provided a technical production role for the wider game.
RoleSenior Tools Programmer